ChristopherEnderle

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Downloadable resume in .doc and .pdf format.
Downloadable generic cover letter in .doc and .pdf format.

Unformated Resume:

Christopher Hans Enderle
3632 34th Ave Apt 402
Edmonton, AB T6L 5S1
828-280-2803
ch.enderle@gmail.com
www.chenderle.com

Employment History
pixelStorm Entertainment Studios Inc.; Edmonton, AB
Designer 7/10 - Present
Created systems and content encompassing story, dialog, puzzles, minigames, features, and general gameplay to help our games stand out and garner rave reviews.
Worked with outsourced third party studios by reviewing, consulting, contributing to, and generally overseeing progress on game design documentation including walkthroughs and asset lists, helping projects move quickly and efficiently through pre-production to production.
Scripted and created placeholder assets for full whiteboxes of walkthroughs using our proprietary game engine, to test design ideas and game flow before committing art resources.

Sensory Sweep Studios; West Valley City, UT
Designer 5/07 - 3/09
Joined the team midway through development of the "My (French/Spanish) Coach" games and took over departing designer's duties and responsibilities in minigame design, player progression, and documentation, helping establish a strong foundation on which we could build on for the sequel “My (Chinese/Japanese) Coach” games.
Visually prototyped and worked with programming lead and art lead to create interesting, helpful, and encouraging stat tracking and tutorial processes to address last minute publisher requests.
Directed artists and programmers in the creation and implementation of front end UI, in-game world maps, quest system, levels, map tools, and DS/Wii specific systems and minigames for Eagle Summoner.
Established, documented, and conveyed best practices to team of testers conscripted for level design, resulting in the successful submission and review of hundreds of quality levels.

Education
The Illinois Institute of Art-Chicago; Chicago, IL 1/04 - 3/06
B.F.A. With Honors in Game Art and Design
Related Coursework: Scriptwriting & Storytelling, Programming for the Artist, Game Prototyping
University of North Carolina Asheville; Asheville, NC 8/02 - 12/03 & 1/07 - 4/07
Dean's List Fall 2003, Related Coursework: Creative Writing, General Psychology

Skills
Extensively experienced in various aspects of design including writing (GDD's, pitches, brainstorms, tutorials, dialog), system design, event scripting, level design, controls, UI, and localization
Asset creation for prototypes in Maya, 3ds max, ZBrush and Photoshop. Creation of demos and simulations of concepts in video editors such as After Effects. Implementation of content and scripting of gameplay and events into game engines such as UnrealEd 3, DreamFuel (Sensory Sweep’s proprietary engine), Gamebryo (The Elder Scrolls Construction Set), and Aurora.
Proficient with conceptual illustration, from quick sketches to finished paintings to help clearly convey ideas to programmers and artists.
Fluent in German

Shipped Titles
Mystery Legends: Phantom of the Opera & Beauty and the Beast, My Spanish/French/Chinese/Japanese Coach (DS), The Bigs 2 (DS), Toy Story 3 (Wii)

 

Unformated/Generic Cover Letter:

Christopher Hans Enderle
402-3632 34th Ave
Edmonton, AB T6L 5S1
828-280-2803
ch.enderle@gmail.com
www.chenderle.com

Dear Employer,

I am a designer with over five years industry experience. I have directly worked as a designer on seven published games (Mystery Legends: Phantom of the Opera, and Beauty and the Beast, The Bigs 2 (DS), My Spanish/French/Japanese/Chinese Coach). I'm an active participant in the design community and my writings have been featured on Gamasutra. I graduated with honors from The Illinois Institute of Art in Chicago with a Bachelors of Fine Art degree in Game Art and Design.

My experience and education has allowed me to focus my skills on quickly brainstorming, testing, and iterating through effective design concepts. I have worked in many areas of design including writing, system design, level design, event scripting, UI, and controls. By also having a competent level of art experience I can easily create placeholder content when whiteboxing or sketching out concepts to be expanded upon and implemented by programmers and artists. I have worked with a variety of asset creation programs (Maya/Photoshop) and game engines (Unreal/Aurora). Having worked for a contract developer, I know the importance and how to maintain a concise schedule and work closely with fellow designers, artists, programmers, and QA to create solid and efficient pipelines that lay a strong groundwork to avoid bottlenecks for quick implementation of concepts and consecutive iterations that support the game's vision within the scope of the given time and budget. With every one of my projects I have employed all my abilities and grown my responsibilities.

I have a strong belief that through games, through interactive experiences, we as game developers can reach audiences in ways no other medium can. My passion is bringing ideas into reality, and I do so with the clarity and competence required when working with a team. I am constantly working to share my knowledge, improve my own skills, and learn from those around me. The design challenge of drawing people in and keeping them having fun is a personal pleasure. I'm driven to meet every challenge head on, provide constructive feedback and use any criticism to improve my own work and help the project. Perhaps most importantly, I always keep up a positive, polite, and professional attitude.

I look forward to further correspondence to set up an interview. I can be reached by email at ch.enderle@gmail.com or by phone at #828-280-2803. Demo's available upon request.

Sincerely,

Christopher Enderle