ChristopherEnderle

email
Experience
Blog
Art

bar

Published Games:

HappyTracks

Details - A mechanical horse race style game, bet on your favorite animal to win the race! Worked on: Full game development.

DontZapTheBirds

Details - An arcadey game with gameplay based on Don't Stop The Creeps. Worked on: Full game development.

BlockyKong

Details - An arcadey game with gameplay based on Elevator, featuring 5 levels with unique enemies. Worked on: Full game development, including our catchy trailer!

Super SkylandLuna Bears Valentine's Fun

Details - A sidescrolling puzzle/platformer game. Worked on: Gameplay, Level Design, Editor

Mystery Legends Beauty and the Beast

Details - The latest hidden object game in the Mystery Legends series. A point and click, first person, adventure game featuring puzzle and hidden object scenes. Worked on: Writing (Dialog, Ambient & Instructional Text), Gameplay (Walkthrough, Interactions, Puzzles), Scripting

ThePhantomOfTheOpera

Details - The second hidden object game in the Mystery Legends series. A point and click, first person, adventure game featuring puzzle and hidden object scenes. Worked on: Writing (Dialog, Ambient Text), Gameplay (Puzzles, Bonus Quest)

MySpanishCoach MyFrenchCoach MyJapaneseCoach MyChineseCoach

Details - Worked on: UI Design, Writing (Tutorial/Character/GDD/Pitch), Gameplay (Balancing, Brainstorming/Prototyping (focus on Control/Functionality)), Project Organization (Menu Flow/Tasklists), Database use

TheBigs2

Details - Worked on: Audio Management, Level Design

ToyStory3Wii

Details - QA Testing for the Wii

VacationIsleBeachParty

Details - Worked on: Preproduction work in UI Design, Writing (Level Description/Story/GDD/Pitch), Asset Management, Gameplay Brainstorming/Prototyping/Implementation (focus on Control exploitation of the Wii platform), Level Design (2D/3D Sketches/Whiteboxes), DreamFuel use (Proprietary 3D Game Editor), Event Scripting

Unannounced/Unpublished/Canceled Games:

Save The Lemons
Lemons
Details - Single screen arcade mobile game. Gameplay based on Bouncing Babies. Limes are turning Lemons into juice at their factory and the player must rescue Lemons as they jump out of the factory. Worked on full game development. Monetized through interstitial ads and a disable ad IAP. Lemons  jump out on two tracks. One jumps from the lower window, rises higher up, and falls closer to the building. The second jumps from the higher window, doesn't rise as high, and lands further away. The lemons must only be caught once, and then bounce to the saftey of a getaway van.

Eagle Summoner DS & Wii
Details - Puzzle/RPG Hybrid. Worked on: Writing (GDD/Tutorial/Character Dialog), Level Design (Game Pacing/Puzzles/Item Integration), Gameplay Design (Prototyping/Abilities/Items), Event Scripting (Quest Implementation/Level Progression), UI Design (2D Mockups/Menu Flow), Problem Solving (Asset load/Gameplay Implementation), Asset Management, Design and use of custom tools

My Investment Coach
Details - Investment Sim. Worked on: Writing (Pitch/RFP/Brainstorming session)

The Oregon Files
Details - Next Gen Third Person Shooter. Worked on: Writing (Pitch/GDD/Items/Abilities/Gameplay Mechanics/Balancing)

Personal Work:

Mods:
LittleBigPlanet level "Desert Mountain Mines" by Chetim
Details - Examples of: Writing (NPC text), Rapid prototyping/iteration, Event scripting, 2D+ level design

LittleBigPlanet level "Light Travel" by Chetim

The Elder Scrolls IV: Oblivion:
A new dungeon plugin. Details - Examples of: Level Design (Concepting/Narrative Flow/Pacing), Gamebryo/Oblivion Game Editor (Self-extract)(Manual install)

StarEater
Details - Examples of: Writing (Game Proposal), Prototyping, Scratch use, Scripting

Docs:
Destiny's Web: A Web Game
Details - Examples of: Writing (Theme, Mechanics, Key Features)

Haunted Flood: An Adventure Game
Details - Examples of: Writing (Plot summary and walkthrough), Puzzle Design

Pet Platformer
Details - Examples of: Writing (Pitch with console based design (iPhone))

Haunted House: A Tower Defense Game
Details - Examples of: Writing (Theme, Gameplay, and Marketability)

Dexter
Details - Examples of: Writing (Pitch based on existing IP/Prose format walkthrough), Level Design (2D Map)

Creative Writing Piece 1 (Details)