ChristopherEnderle

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Published Games:

MySpanishCoach MyFrenchCoach MyJapaneseCoach MyChineseCoach

(Details - Examples of: UI Design, Writing (Tutorial/Character/GDD/Pitch), Game Play Balancing, Game play Brainstorming/Prototyping (focus on Control/Functionality), Project Organization (Menu Flow/Tasklists), Database use)

TheBigs2

(Details - Examples of: Audio Management, Level Design)

ToyStory3Wii

(Details - QA Testing for the Wii)

VacationIsleBeachParty

(Details - Examples of: Preproduction work in UI Design, Writing (Level Description/Story/GDD/Pitch), Asset Management, Game play Brainstorming/Prototyping/Implementation (focus on Control exploitation of the Wii platform), Level Design (2D/3D Sketches/Whiteboxes), DreamFuel use (Proprietary 3D Game Editor), Event Scripting)

Unannounced/Unpublished/Canceled Games:

Unannounced Game 1: DS Puzzler/RPG Hybrid (Details - Examples of: Writing (GDD/Tutorial/Character Dialog), Level Design (Game Pacing/Puzzles/Item Integration), Game Play Design (Prototyping/Abilities/Items), Event Scripting (Quest Implementation/Level Progression), UI Design (2D Mockups/Menu Flow), Problem Solving (Asset load/Game Play Implementation), Asset Management, Design and use of custom tools)

Unannounced Game 2: DS Investment Sim (Details - Examples of: Writing (Pitch/RFP/Brainstorming session))

Unannounced Game 3: Next-Gen 3rd Person Shooter (Details - Examples of: Writing (Pitch/GDD/Items/Abilities/Game Play Mechanics/Balancing))

Personal Work:

Mods:
LittleBigPlanet level "Desert Mountain Mines" by Chetim (Details - Examples of: Writing (NPC text), Rapid prototyping/iteration, Event scripting, 2D+ level design)

LittleBigPlanet level "Light Travel" by Chetim

The Elder Scrolls IV: Oblivion:
A new dungeon plugin (Details - Examples of: Level Design (Concepting/Narrative Flow/Pacing), Gamebryo/Oblivion Game Editor)(Self-extract)(Manual install)

StarEater (Details - Examples of: Writing (Game Proposal), Prototyping, Scratch use, Scripting)

Docs:
Destiny's Web: A Web Game (Details - Examples of: Writing (Theme, mechanics, key features)

Haunted Flood: An Adventure Game (Details - Examples of: Writing (Plot summary and walkthrough), Puzzle Design)

Pet Platformer (Details - Examples of: Writing (Pitch with console based design (iPhone)))

Haunted House: A Tower Defense Game (Details - Examples of: Writing (Summary of theme, gameplay design, and marketability))

Dexter (Details - Examples of: Writing (Pitch based on existing IP/Prose format walkthrough), Level Design (2D Map))

Creative Writing Piece 1 (Details)

Student Work:

Unreal Tournament 2004:
Vehicle Capture the Flag Map 1 (Details - Examples of: Non-Linear Level Design (Concepting/Map/Team Balancing), Unreal Editor)(Self-extract)(Manual install)
Death Match Map 1 - The Reservoir (Details - Examples of: Level Design (Concepting/Original Asset Creation/Implementation), Unreal Editor)(Self-extract)(Manual install)
Character 1 - Jan (Details)(Self-extract)(Manual install)
Character 2 - Me (Details)(Self-extract)(Manual install)

Aberulis Jendo:
Theoretical Game Design Documentation (Details - Examples of: Writing (GDD/Character/Cutscene), Game Play Design, UI Design)(doc)(pdf)