Christopher Hans Enderle

ChristopherEnderle

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Color, Normal, and Displacement Map (Click for larger image).
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Asset breakdown:

Demon:
DemonStages

DemonTextures


Sword:
SwordStages

SwordTextures


Severed Head:
HeadStages

HeadTextures


Environment:
EnviroStages

EnviroTextures

Low Res mesh created in 3ds Max. High Res mesh detailed in ZBrush. Displacement and Normal maps generated in Zbrush. Texture maps created in Photoshop. Rendered with mental ray in Maya.

Concept sketches, progression, scene wires, and rigged t-pose.
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