Christopher Hans Enderle

ChristopherEnderle

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Final iteration of level.
ClickForLarge

Textures done in Photoshop. Render/Modeling done in Maya. Click for large image.
Wireframe, concept, and low res real-time Unreal level.
JanWire GunBasics UnrealLevel

Textures (color and bump map, rollover for non uv).
Rollover BumpRolloverBumpRolloverbumpRolloverbump