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After the successful completion of My Spanish/French Coach, two coworkers, Peter Anderson and Niel Westover, began development of the prototype to this game. Upon completion of the prototype I involved myself in the creative process and began exploring puzzle designs and game play concepts. The prototype was shown to the company committee who received it favorably and green lit its development. While the game's primary focus was always on puzzles, various other features, such as minigames and RPG elements, were explored for game play purposes. These additional features fell in and out of favor of project management at various stages of development. Demo available upon request.
Eagle Flock GDD
World/Level/Puzzle Pacing
NPC Dialog
Solution to problem of too many NPC's
RPG-centric Minigames
Overworld Functionality
Abilities and Items
Paired down Item list
Eagle Switching Item mechanics
Tutorial Text
Puzzle Difficulty calculations
D-Pad Functionality
Flowchart
NPC Text Box Asset List
Art Asset List
Audio Asset List
Implemented UI
Unimplemented UI