Christopher Hans Enderle

ChristopherEnderle

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Unannounced Game 1: DS Puzzler/RPG Hybrid

After the successful completion of My Spanish/French Coach, two coworkers, Peter Anderson and Niel Westover, began development of the prototype to this game. Upon completion of the prototype I involved myself in the creative process and began exploring puzzle designs and game play concepts. The prototype was shown to the company committee who received it favorably and green lit its development. While the game's primary focus was always on puzzles, various other features, such as minigames and RPG elements, were explored for game play purposes. These additional features fell in and out of favor of project management at various stages of development. Demo available upon request.

Contributions to game documentation available for private viewing to potential employers upon request

Eagle Flock GDD (doc)
World/Level/Puzzle Pacing (doc)
NPC Dialog (doc)
Solution to problem of too many NPC's (doc)
RPG-centric Minigames (doc)
Overworld Functionality (doc)
Abilities and Items (doc)
Paired down Item list (doc)
Eagle Switching Item mechanics (doc)
Tutorial Text (doc)
Puzzle Difficulty calculations (doc)
D-Pad Functionality (doc)
Flowchart (doc)
NPC Text Box Asset List (xls)
Art Asset List (xls)
Audio Asset List (xls)
Implemented UI: Intro, Results, Options (Main/Sound/Controls/Text/Help) , Creation (1/2/3)
Unimplemented UI: Pause, Multiplayer